random Notes: Jin’rokh the Breaker
range stand at the edge of the water so they leave it faster
the water not for tank
gather at melee out the water for aoe heal when the Lightning Storm.
cant put to orbs on etch ether
the boss throw farest statue
for the tank debuff: if the trow timer close, dont tunt of him till he get throwing
7mins enrage
hero after 20 sec after the water shows so we can use entehr potion and stays for the healers more.
2healers need 70k dps
3healers need 82k dps
movment speed talent / enchant
all dps Save all cooldowns for the first pool.
Holy: Light’s Hammer and Holy Avenger talents.
blood DK (saloom): You can use Anti-Magic Shell to prevent the application of Static Burst.
When Jin’rokh cast Lightning Storm use:
-
- Anti-Magic Shell on you (combined with Death Strike, healers can just ignore you during this time);
- Anti-Magic Zone on stacked raid.
- For Thundering Throw, you can break the stun with Desecrated Ground or Icebound Fortitude (if Desecrated Ground is on cooldown).
maxdps can help with Light’s Hammer too, Glyph of Focused Shield, Glyph of the Battle Healer.
Disc ( Amms) : http://www.icy-veins.com/forums/topic/1615-throne-of-thunder-discipline-priest-style/#jin-rokh
warrior: talent Safeguard and use it on the tank for the buff, help the raid with ur Rallying Cry and Demoralizing Bannerin hte aoe dmg.
rogue: use Smoke Bomb during Lightning Storm (make sure to have it glyph), help the healers and save urself with Feint and Cloak of Shadows .
hunter: make more use for your Disengage and its healing glyphs, and you can use your Deterrence for the Focused Lightning.
the boss throw the tank to one of thos ( not sure ) :
- throws the tank at the statue farthest from him.
- throws the tank at the statue farthest from the raid ( dps and healers)
- throws the player at the statue located in front of himself
Conductive Water
the water make any nature dmg ( electricity) turn into aoe dmg to the whole water zone.
standing in the water gives you buff called M wich increes ur dmg done 40% and healing teken 40%.
electro orbs (15sec CD)
only folow the range,
its dmg duble inside the water
if explod its leave electro spot do 75k dmg for who stand on it.
the spot can b removed when the water cover it.
if two orbs explod in one spot the raid will take high dmg (350k dmg) ouch!.
As the player fixated upon by the Focused Lightning orb, make sure that it does not:
- reach you when you are inside a Conductive Water void zone (be it compromised or viable);
- come into contact with a Lightning Fissure.
leave debuff called M on the tank for 10 srtacks, if he give melee attack from the boss one of the stacks gonna aoe the raid.
at this debuff tanks most switch.
if the throw timer close, dont tunt of him till he get throwing, we can get 1 or two aoe out of the water.